News

Why the Metaverse is More Than Hype

There are fundamental reasons why there is more to the current Metaverse enthusiasm than hype. In particular, it is not about the virtual worlds themselves, although content is very important, it is the growth in the surrounding technology ecosystem that is supporting and signaling an accelerated virtual future. As in the early days of the internet and mobile, now is the time for innovators, entrepreneurs and brands to explore what can be created as a fundamental computing shift occurs. The possibilities of connection, communication and commerce in the Metaverse are vast, and with the growth of the surrounding ecosystem, the Metaverse is here to stay.

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Amy LaMeyer
VR & Future of Work: Hosted by LinkedIn

WXR Managing Partner Martina Welkhoff recently had the honor of speaking at a unique event hosted in Altspace by LinkedIn. Talent executives from Fortune 500 companies gathered to discuss how VR could be used within their organizations from recruiting and onboard to training, team building, and collaboration.

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Martina Welkhoff
Building an Effective XR Ecosystem

The XR ecosystem has hit a critical inflection point with the maturity of early stage companies, accessibility of hardware, 5G rollout and the overall market acceleration the pandemic has yielded. It's more important than ever that large corporate platforms and small startups find ways to collaborate effectively to move the space forward and rise to meet evolving customer expectations. In this discussion with leaders from some of the most influential companies on the corporate XR landscape, including Verizon, Snap, and Niantic, we discussed how the field of XR is evolving and how we can all work to connect the dots.

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Amy LaMeyer
Immersive Exploration: Education & XR in Rec Room

WXR continued our exploration of virtual events with Verizon 5G Labs and hosted a small, highly interactive gathering in Rec Room focused on education and XR. We assembled a group of educators, entrepreneurs, and technologists to explore the various spaces and tools Rec Room has to offer and brainstorm how they might be able to use XR in their classrooms or businesses.

Check out the video for highlights of the event.

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Martina Welkhoff
Creative Collaboration in XR

We’ve all had the collaborate virtually over the past few months, so for our most recent event with Verizon 5G Labs, we decided to look beyond video conferencing to the Future of Collaboration. We invited leaders from three cutting edge XR collaboration applications to present: Andrea Ancieto-Chavez of Digital Film Tree, Melissa Chan and Clay Walsh of The Wild, and Inga Petryaevskaya of Tvori. After learning about some of the tools being developed, we hosted a fireside chat with Lauren Ruffin of Crux and Jonathan Williams of VRX to discuss collaboration in action as artists and producers in the space.

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Martina Welkhoff
Supporting Black Founders & Creators in XR

The pervasive pain caused by racial injustice in our country is unfortunately a reality known all too well to Black Americans, and that urgently needs to change.

We are committed at the WXR Fund to building a more inclusive foundation for the XR industry and are always working to examine our own biases and blindspots. We believe in the power of diversity to build superior technology, stronger economies, and ultimately a better world.

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Martina Welkhoff
The Path From Virtual to Virtual Reality: Shifting From Videoconferencing to VR

During this time of physical distancing, humanity’s need for contact and connection has become even more obvious, and perhaps, more necessary. Use of video services like Zoom are skyrocketing, and not just from people working from home, but also due to the need for social interaction, events and entertainment. Innovation in this space is occurring rapidly. Major tech companies are acquiring other companies and launching products to prepare for a new normal as the economy shifts even more from the physical to the digital.

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Amy LaMeyer
Mental Health Resiliency Video Recap

On April 21st, WXR hosted a panel of researchers and entrepreneurs working at the intersection of immersive technology and mental health. Their collective knowledge and practical advice would be relevant at any time, and is particularly salient as society grapples with the anxiety that the pandemic is causing.

In case you missed it, here are some highlights.

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Martina Welkhoff
WXR Mental Health Resiliency

Our next VR Roundtable will focus on Mental Resilience and the strategies we can all use during this time to promote mental wellness, as well as ways we can support those in our communities.  We’ll explore cutting edge technology solutions and fundamental best practices we can all integrate into our daily lives while practicing physical distancing.

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Martina Welkhoff
Resiliency Roundtable Recap

On March 24th, we convened 10 tech and public health leaders in Hubs, Mozilla’s social VR platform to talk about resilience in the time of COVID-19. They joined from as far away as Karachi, Pakistan and our conversation covered topics such as the unique challenges to overcome in supporting vulnerable populations, privacy and security concerns, and the role of emerging tech in finding solutions.

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Martina Welkhoff
Eight Resources For Meeting Using Virtual Or Augmented Reality

Conferences are being cancelled at an unprecedented rate, business travel is being postponed, and people are shying away from large crowds due to the uncertainty and risk around the spread of COVID-19.

As in-person events are becoming less viable- at least for the near future— there is an opportunity to explore the growing market of virtual events. From remote work to group meetings and activities, virtual and augmented reality can offer the benefits of in-person experiences (spontaneous interactions, physical cues and connection) without health risks.

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Amy LaMeyer
Showcasing the Third WXR Accelerator

The founders of ten startups in the WXR Accelerator’s third cohort pitched to a physical and virtual roomful of investors and supporters in December 2nd, completing a three month start-up program.

The entrepreneurs are using augmented reality, virtual reality and artificial intelligence to enable businesses and consumers across medical care, fashion, sports, media & entertainment, education, enterprise, and design.

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Grant.
More than a Mentor

Standing at the bottom of a waterfall, I used my positive thoughts to slowly float to the top. But… it wasn’t actually the middle of the wilderness—I lifted my VR headset to see the bustling cafe of actual reality. My guide in this immersive neurofeedback experience with a brain-computer interface (BCI) was Sarah Hill, founder and CEO of StoryUp Studios. She and her company created a healing product called HEALium— the world's first virtual and augmented reality platform powered by brainwaves and heart rate via consumer wearables.

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Grant.